Norman: The Normans are a generally good all-round race. Their strength lies in their excellent infantry soldiers. The infantry starts with a decent crossbow attack for ranged combat and a sword for close combat. After some training they also starts to use the shield witch offers increased protection against missile attacks from the front.
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The Norman special unit is a horse-mounted warrior. They do not have a ranged attack like the infantry. But they are somewhat better at close combat, and they move faster across the map. They have the infantry as a good all-round solider and the horsemen as a quick and heavy attack force, good for the hit and run tactic. The Norman seat of power gives the bonus of decreased loyalty loss when collecting taxes in your towns. It decreases 7 instead of 10 loyalty.
The greater being of the Normans are the archangel. He has the ability to simply attack the enemy. He fights all right but not anything special. One of the worse greater beings in the game in my opinion. Kyocera fs 1370dn brochure. Viking The Vikings are very plain and simple.
The basic solider is a simple solider wielding an axe, close combat only. The special unit is an axe thrower.
They are decent ranged fighters, and when used together with the basic unit you get a balanced army with both range and close combat strength. The Vikings are an OK race but nothing special. The seat of power increases the speed of training for your Viking soldiers. That is an advantage, especially early in the game when all your soldiers are green recruits. The greater being is just a fighter.
Not a very good greater being considering the other powers the other greater beings have. Celt The Celtic basic units are a close combat only solider. While the special unit is a mage with a range attack. Much like the Vikings, both units are good at their field but you need them both to really make your army complete. The seat of power makes the druids train at a faster rate. This is obviously an advantage for those who have lots of druids. This greater being is also just a fighter.
Not very good but can show himself useful from time to time. Roman The roman features a close combat basic unit and a close combat horse-mounted rider. That makes them in complete lack of ranged units.
It is a price to pay, but when you have a large army or the roman cavalry you quickly forget about that. Plus, it's usually not very hard to acquire some ranged units from another race. When playing the Romans, I recommend researching and building the estable and training horseman ASAP. Because they are the only units you need apart from a possible foreign ranged unit. The seat of power gives the roman soldiers 10 more combat skill when trained. The greater being has the ability to increase the leadership of roman generals up to a maximum of 100. You can see it as a good skill as leadership is a extremely important factor, but you can also see it as a poor skill as leadership increases relatively fast anyway.
Greek The Greek basic infantry is the simple decent type with close combat skills only. The special unit is a horse-mounted warrior who also just has close combat skills, making the Greek much like the Romans. Make a lot of horses here too. The seat of power makes level 2 walls around every city, witch is important to have but not very expensive to build on your own. The greater being can make a single unit invulnerable for 30 days. Could be enough to tip the scales in your favor in a tight battle. Carthaginian The Carthaginian basic infantry is a good solider with both range and close combat skills.